EverQuest

Results: 49



#Item
1Gaming / Software / Massively multiplayer online role-playing games / Windows games / Leisure / Game studies / Video game culture / Raph Koster / Tom Chatfield / EverQuest / Fun Inc / Game design

416 a m erican j o u rnal of P L AY

Add to Reading List

Source URL: www.journalofplay.org

Language: English - Date: 2014-06-25 10:30:25
2Windows games / Massively multiplayer online role-playing games / Virtual economies / Video game culture / Video game genres / Player versus player / Massively multiplayer online game / World of Warcraft / EverQuest / Rust / Guild / Voyage Century Online

Does WoW Change Everything? How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause Games and Culture

Add to Reading List

Source URL: tltaylor.com

Language: English - Date: 2009-07-21 06:28:10
3Massively multiplayer online role-playing games / Windows games / Virtual economies / Role-playing game terminology / Virtual communities / EverQuest II / EverQuest / Thief / Crowd control / Experience point / Daybreak Game Company / Cleric

Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, a

Add to Reading List

Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
4Music / EverQuest II / AM broadcasting / Entertainment / Games / Humanities / Audio storage / Edwardian era / Gramophone record

PDF Document

Add to Reading List

Source URL: www.acuantcorp.com

Language: English - Date: 2015-04-16 17:03:00
5Music / EverQuest II / AM broadcasting / Entertainment / Games / Humanities / Audio storage / Edwardian era / Gramophone record

PDF Document

Add to Reading List

Source URL: plugin-alliance.com

Language: English - Date: 2015-03-25 15:09:08
6Sony Online Entertainment / EverQuest / John Smedley / Kazuo Hirai / Sony / Scaleform / Sony Canada / Sony Computer Entertainment / Video game development / PlayStation

SONY COMPUTER ENTERTAINMENT INC. AND SONY ONLINE ENTERTAINMENT LEVERAGE EXPERTISE IN THE COMPUTER ENTERTAINMENT INDUSTRY SAN DIEGO, CA & TOKYO, JAPAN (March 13, 2008) — In a strategic move to closely align itself with

Add to Reading List

Source URL: www.sony.net

Language: English - Date: 2013-11-12 00:43:44
7Scale / Reliability / Level of measurement / EverQuest II / Psychometrics / Statistics / Market research

D:vples, Figs, Ver 2.wpd

Add to Reading List

Source URL: www.electionstudies.org

Language: English - Date: 2003-12-01 20:01:57
8Massively multiplayer online role-playing games / Digital media / Social software / Video game genres / Windows games / Virtual world / EverQuest / There / Dark Age of Camelot / Virtual economy / Software / Games

Mosaic Stories of Digital Lives and Identities Presented by Nicholas Yee www.nickyee.com

Add to Reading List

Source URL: www.nickyee.com

Language: English - Date: 2002-07-06 20:53:16
9Edward Castronova / EverQuest / Year of birth missing / Digital media / Video game culture / Magic Circle / Virtual world / Virtual economy / Games / Software

Synthetic Worlds: The Buisness and Culture of Online Games

Add to Reading List

Source URL: 7chan.org

Language: English - Date: 2009-10-08 01:52:06
10Digital media / Massively multiplayer online role-playing game / Virtual crime / Virtual world / Massively multiplayer online game / Multiplayer online game / Role-playing video game / EverQuest / World of Warcraft / Virtual economy / Games / Software

  Massachusetts Institute of Technology  Department of Electrical Engineering and Computer Science  6.805: Ethics and Law on the Electronic Frontier   

Add to Reading List

Source URL: groups.csail.mit.edu

Language: English - Date: 2008-09-04 09:54:14
UPDATE