Edward Castronova

Results: 15



#Item
1Virtual reality / Second Life / Gaming / Video game culture / Virtual economies / Video game design / Virtual world / Metaverse / Magic Circle / Edward Castronova / Peter Ludlow / Avatar

American Journal of Play | Vol. 2 No. 1 | BOOK REVIEW: Wagner James Au, The Making of Second Life: Notes from the New World

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Source URL: www.journalofplay.org

Language: English - Date: 2014-06-25 10:30:23
2

Juegos e internet: un terreno fértil para el cambio cultural Edward Castronova 19 ensayos

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Source URL: www.bbvaopenmind.com

Language: Spanish - Date: 2014-04-07 05:51:33
    3Video game culture / Game studies / Edward Castronova / Virtual world / Ian Bogost / Neverwinter Nights / Video game / Arden: The World of Shakespeare

    The Play’s the Thing: The Arden “Failure” and the Future of the Educational Games Movement Elizabeth Losh, University of California, Irvine 1. INTRODUCTION On October 2, 2007, The Chronicle of Higher Education repo

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    Source URL: meaningfulplay.msu.edu

    Language: English - Date: 2016-04-09 17:56:05
    4

    Games and the Internet: Fertile Ground for Cultural Change Edward Castronova 19 key essays on

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    Source URL: www.bbvaopenmind.com

    Language: English - Date: 2014-04-07 05:54:53
      5Application software / Game studies / Edward Castronova / Ian Bogost / Virtual world / Neverwinter Nights / William Shakespeare / Arden / Kurt Squire / Video game culture / Games / Digital media

      The Play’s the Thing: The Arden “Failure” and the Future of the Educational Games Movement Elizabeth Losh, University of California, Irvine 1. INTRODUCTION On October 2, 2007, The Chronicle of Higher Education repo

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      Source URL: eee.uci.edu

      Language: English - Date: 2008-10-10 11:32:05
      6Edward Castronova / EverQuest / Year of birth missing / Digital media / Video game culture / Magic Circle / Virtual world / Virtual economy / Games / Software

      Synthetic Worlds: The Buisness and Culture of Online Games

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      Source URL: 7chan.org

      Language: English - Date: 2009-10-08 01:52:06
      7Virtual economy / Year of birth missing / Video game culture / Virtual world / Virtual Human Interaction Lab / Stanford University / Game studies / Immersive technology / New media / Virtual reality / Edward Castronova / EverQuest

      Curriculum Vitae James J. Cummings September 2014 Personal Department of Communication

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      Source URL: comm.stanford.edu

      Language: English - Date: 2014-10-10 15:36:43
      8Software / Virtual world / Second Life / There / Virtual currency / Property / Avatar / Edward Castronova / Magic Circle / Virtual economy / Virtual reality / Digital media

      Boothe Prize Essays[removed]SPRING 2010 HONORABLE MENTION David Wu INSTRUCTOR’S FOREWORD

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      Source URL: crypto.stanford.edu

      Language: English - Date: 2014-11-15 16:55:35
      9Edward Castronova / Virtual currency / Games / Gaming / Education in the United States / Virtual economy / Virtual reality / Virtual world

      /whois • Organizations: – Stanford University – Seriosity, Inc. • Lead investigator: Byron Reeves

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      Source URL: www.iarpa.gov

      Language: English - Date: 2014-03-06 18:49:40
      10Library Journal / New literacies / Video game / Library science / Publishing / Knowledge / Windows games / Gaming Target / Librarian

      Video Games: Selected Resources Books Beck, John C. and Mitchell Wade. Got Game? How the Gamer Generation is Rehaping Business Forever. Cambridge, MA: Harvard Business School Press, 2004. Castronova, Edward. Synthetic Wo

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      Source URL: infopeople.org

      Language: English - Date: 2013-10-28 00:42:01
      UPDATE