Language-game

Results: 513



#Item
151The OpenGL® Shading Language  Language Version: 4.10 Document Revision: 6 24-Jul-2010

The OpenGL® Shading Language Language Version: 4.10 Document Revision: 6 24-Jul-2010

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
152The OpenGL® Shading Language Language Version: 4.50 Document Revision: 5 30-Jan-2015 Editor: John Kessenich, LunarG Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost

The OpenGL® Shading Language Language Version: 4.50 Document Revision: 5 30-Jan-2015 Editor: John Kessenich, LunarG Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost

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Source URL: www.opengl.org

Language: English - Date: 2015-02-02 22:02:05
153The OpenGL® Shading Language Language Version: 4.40 Document Revision: 9 16-Jun-2014 Editor: John Kessenich, LunarG Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost

The OpenGL® Shading Language Language Version: 4.40 Document Revision: 9 16-Jun-2014 Editor: John Kessenich, LunarG Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost

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Source URL: www.opengl.org

Language: English - Date: 2014-06-19 16:13:35
154The OpenGL® Shading Language Language Version: 4.40 Document Revision: 9 16-Jun-2014 Editor: John Kessenich, LunarG Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost

The OpenGL® Shading Language Language Version: 4.40 Document Revision: 9 16-Jun-2014 Editor: John Kessenich, LunarG Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost

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Source URL: www.opengl.org

Language: English - Date: 2014-06-19 16:13:35
155Towards an AI Behavior Toolkit for Games Ryan Houlette*, Daniel Fu*, and David Ross** * Stottler Henke Associates Inc 1660 S Amphlett Blvd, Suite 350 San Mateo, CA 94402

Towards an AI Behavior Toolkit for Games Ryan Houlette*, Daniel Fu*, and David Ross** * Stottler Henke Associates Inc 1660 S Amphlett Blvd, Suite 350 San Mateo, CA 94402

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Source URL: www.stottlerhenke.com

Language: English - Date: 2002-07-23 13:40:14
156Executiveaction series No. 242 July 2007 Crafting a Strategy for Virtual Worlds: Eight Questions to Ask

Executiveaction series No. 242 July 2007 Crafting a Strategy for Virtual Worlds: Eight Questions to Ask

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Source URL: www.citi.columbia.edu

Language: English - Date: 2007-09-18 11:32:59
157Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC[removed]Automated Shader Generation using a Shader Infrastructure Chris Coleman, Kevin Harris, Anthony Hinton, Anton Ephanov MultiGen-Paradigm

Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC[removed]Automated Shader Generation using a Shader Infrastructure Chris Coleman, Kevin Harris, Anthony Hinton, Anton Ephanov MultiGen-Paradigm

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Source URL: www.codesampler.com

Language: English - Date: 2010-09-24 17:18:20
158Simultaneously fun and frolic, serious and profound, numinous and competitive... The HipBone Games  The HipBone Project

Simultaneously fun and frolic, serious and profound, numinous and competitive... The HipBone Games The HipBone Project

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Source URL: home.earthlink.net

Language: English - Date: 2006-03-28 14:48:28
159Examining Extended Dynamic Scripting in a Tactical Game Framework Jeremy Ludwig1 and Arthur Farley2 1 Stottler Henke Associates San Mateo, CA 94404

Examining Extended Dynamic Scripting in a Tactical Game Framework Jeremy Ludwig1 and Arthur Farley2 1 Stottler Henke Associates San Mateo, CA 94404

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Source URL: www.stottlerhenke.com

Language: English - Date: 2009-11-03 19:58:08
16030  Language and Learning Across the Disciplines On Writing Instruction and a Short Game of Chess:

30 Language and Learning Across the Disciplines On Writing Instruction and a Short Game of Chess:

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Source URL: wac.colostate.edu

Language: English - Date: 2011-01-05 08:33:01