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Computing / Software engineering / Computer programming / Cross-platform software / 3D computer graphics / OpenGL / Vertex / Tegra / D / Vertex Buffer Object / BlinnPhong shading model
Date: 2015-07-08 09:06:17
Computing
Software engineering
Computer programming
Cross-platform software
3D computer graphics
OpenGL
Vertex
Tegra
D
Vertex Buffer Object
BlinnPhong shading model

Performative Code: Strategies for Live Coding Graphics Shawn Lawson Rensselaer Polytechnic Institute ABSTRACT

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