BlinnPhong shading model

Results: 4



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1Eurographics Workshop on Natural PhenomenaE. Galin, N. Chiba (Editors) Time-Varying BRDFs Bo Sun† , Kalyan Sunkavalli, Ravi Ramamoorthi, Peter Belhumeur and Shree Nayar Department of Computer Science, Columbia

Eurographics Workshop on Natural PhenomenaE. Galin, N. Chiba (Editors) Time-Varying BRDFs Bo Sun† , Kalyan Sunkavalli, Ravi Ramamoorthi, Peter Belhumeur and Shree Nayar Department of Computer Science, Columbia

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Source URL: www.cs.columbia.edu

Language: English - Date: 2006-10-13 17:51:33
2Lab 4 - Debugging and Phong lighting Support code: /course/cs123/src/labs/lab04  Demo: /course/cs123/bin/cs123_lab04_demo  Intro In this lab we will put together our knowledge of vertex shaders, fragment

Lab 4 - Debugging and Phong lighting Support code: /course/cs123/src/labs/lab04  Demo: /course/cs123/bin/cs123_lab04_demo  Intro In this lab we will put together our knowledge of vertex shaders, fragment

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Source URL: cs.brown.edu

Language: English - Date: 2015-10-01 20:20:28
3Performative Code: Strategies for Live Coding Graphics Shawn Lawson Rensselaer Polytechnic Institute  ABSTRACT

Performative Code: Strategies for Live Coding Graphics Shawn Lawson Rensselaer Polytechnic Institute ABSTRACT

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Source URL: www.shawnlawson.com

Language: English - Date: 2015-07-08 09:06:17
4Vector length and normalization difficulties Mike Day, Insomniac Games  Here’s a short account of an easily overlooked difficulty with vector length and vector normalization functions, together w

Vector length and normalization difficulties Mike Day, Insomniac Games Here’s a short account of an easily overlooked difficulty with vector length and vector normalization functions, together w

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Source URL: d3cw3dd2w32x2b.cloudfront.net

Language: English - Date: 2012-07-16 17:41:36