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4![](https://www.pdfsearch.io/img/5932d99af65154b440dd6d014ad03255.jpg) | Add to Reading ListSource URL: cs.brown.eduLanguage: English - Date: 2015-08-31 16:05:39
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5![Lab 4 - Debugging and Phong lighting Support code: /course/cs123/src/labs/lab04 Demo: /course/cs123/bin/cs123_lab04_demo Intro In this lab we will put together our knowledge of vertex shaders, fragment Lab 4 - Debugging and Phong lighting Support code: /course/cs123/src/labs/lab04 Demo: /course/cs123/bin/cs123_lab04_demo Intro In this lab we will put together our knowledge of vertex shaders, fragment](https://www.pdfsearch.io/img/ee24ec8eed1587bfe255bd84e4d4437e.jpg) | Add to Reading ListSource URL: cs.brown.eduLanguage: English - Date: 2015-10-01 20:20:28
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8![The OpenGL® ES Shading Language Language Version: 1.00 Document Revision: 17 12 May, 2009 Editor: Robert J. Simpson The OpenGL® ES Shading Language Language Version: 1.00 Document Revision: 17 12 May, 2009 Editor: Robert J. Simpson](https://www.pdfsearch.io/img/0a34402c68ebbd8c831be96a118150f3.jpg) | Add to Reading ListSource URL: www.khronos.orgLanguage: English - Date: 2014-04-08 09:34:22
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9![Stochastic Search-Based Testing for Uniform Block Layouts Ian Romanick ∗ Abstract Software testing is a challenging problem. Testing uniform block layouts for the OpenGL Shading Language in particular Stochastic Search-Based Testing for Uniform Block Layouts Ian Romanick ∗ Abstract Software testing is a challenging problem. Testing uniform block layouts for the OpenGL Shading Language in particular](https://www.pdfsearch.io/img/284cfbc33ec79977222d682d3babc585.jpg) | Add to Reading ListSource URL: www.paranormal-entertainment.comLanguage: English - Date: 2014-10-09 01:55:13
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