<--- Back to Details
First PageDocument Content
Shading / Radiosity / Rendering / Lightmap / Cube mapping / High Level Shader Language / ARB / Shader / Computer graphics / 3D computer graphics / Heat transfer
Date: 2010-04-09 16:31:56
Shading
Radiosity
Rendering
Lightmap
Cube mapping
High Level Shader Language
ARB
Shader
Computer graphics
3D computer graphics
Heat transfer

Add to Reading List

Source URL: valvesoftware.com

Download Document from Source Website

File Size: 8,47 MB

Share Document on Facebook

Similar Documents

Prospects for a more robust, simpler and more efficient shader cross-compilation pipeline in Unity with SPIR-VChristophe Riccio, OpenGL  Democratizing games

Prospects for a more robust, simpler and more efficient shader cross-compilation pipeline in Unity with SPIR-VChristophe Riccio, OpenGL Democratizing games

DocID: 1u6e9 - View Document

Grids with shader=faceted interp

Grids with shader=faceted interp

DocID: 1tIhQ - View Document

Grids with shader=faceted

Grids with shader=faceted

DocID: 1tCUt - View Document

Page 1  Vulkan 1.0 Quick Reference Vulkan® is a graphics and compute API consisting of procedures and functions to specify shader programs, compute kernels, objects,

Page 1 Vulkan 1.0 Quick Reference Vulkan® is a graphics and compute API consisting of procedures and functions to specify shader programs, compute kernels, objects,

DocID: 1twrm - View Document

606_Advanced Metal Shader Optimization_Final.key

606_Advanced Metal Shader Optimization_Final.key

DocID: 1tp3v - View Document