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Leisure / Game studies / DiGRA / Human behavior / Gameplay / Serious game / Mathias Fuchs / Ludic Interfaces / Games for Change / Video game culture / Gamification / Gaming


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Document Date: 2015-05-14 07:11:14


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City

Reading / London / Chicago / /

Company

Sonic / MIT Press / ToDiGRA / Electronic Arts / YouTube / Nintendo / Playful Laboratories / Game Elements-Attributes Model / DiGRA / /

Country

Hungary / Poland / United Kingdom / /

Currency

EUR / /

EntertainmentAwardEvent

Bafta / /

Event

Natural Disaster / /

Facility

Bangor University / Restaurant Mälzer / Falmouth University / University of Gothenburg Staffan Björk / Culture Hall / Leuphana University of Lüneburg Mathias Fuchs / CAMPUS MAP / Sport Court / Cafe Central / Blank Arcade / Lecture hall / Czech Republic Blank Arcade / Björk et al. Tabletop Game Studies Panel Blank Arcade / Leuphana University of Lüneburg / Future Main Building / Regent Street Apple Store / Sheffield Hallam University / Gamification Lab Blank Arcade / Lecture Hall Foyer / Georg Klaus Blank Arcade / /

IndustryTerm

media critic working / media theory / interventionist media practices / food / gendered technology / portable gaming device / /

MusicAlbum

Games / /

Organization

General Assembly / University of Gothenburg Staffan Björk / GamerGate Conference Party / Asocial Gaming Gamification Lab / Sports Court on Mensawiese / MIT / Gamification Lab / Bangor University / Centre for Digital Cultures At / Sports Court / Freie Universität Berlin / Executive Board / Department of Applied IT / Leuphana University of Lüneburg / Digital Games Academy / Centre for Digital Cultures / civil society / Sport Court / FIFA / Minecraft and LittleBigPlanet Gamification Lab / Falmouth University / European Union / international graduate school / Uppsala University / Sheffield Hallam University / Digital Games Research Association / Authority of Discourse Communities / /

Person

Lindsay Grace / Confidence / Astrid Ensslin / Mark Wolf / Mundy / Sonia Fizek / Types Framework / Jason Rohrer / Niklas Schrape / Gronkh / Mia Consalvo / Proximity Brown / Jan T. Claussen / Astrid Ensslin Videogames / Meta-Games / Superstition / Heinrich-Böll Straße Lunch / Laleh Torabi / Timon Beyes / Nina Cerezo / Annika Waern / Karen Palmer / Karen Palmer Markus Rautzenberg / Nils Dittbrenner (Pingipung) / Paolo Ruffino / Lüneburg Mathias Fuchs / Enrique Perez / Mario Kart / Gameplay / Mathias Fuchs / Fabrizio Poltronieri / Markus Rautzenberg / Staffan Björk / /

Position

Implied Player / businessman / President / Arcade Player / speaker / enterprise gamification Marczak et al. Understanding Player / editor in chief / Libidinal Player / player / Head / Gamification Kirman et al. Player / Utilize Player / Player / Value and Aesthetics Backe et al / Professor / KEYNOTE SPEAKER / designer / Practical Model for Explor- Paul / artist / musician and media critic / Professor of Digital Culture / game researcher / coach / Forward / Professor of Digital Culture and Communication / artist / musician and media critic working / /

Product

Zagal et al. On Board Games Played On Tablets / RPG / /

PublishedMedium

the ToDiGRA journal / /

SportsLeague

League of Legends / /

Technology

laptop computer / Mobile Phones / gendered technology / WLAN / Smartphones / simulation / /

SocialTag