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Document Date: 2006-12-30 01:59:11Open Document File Size: 1,32 MBShare Result on FacebookCitySan Francisco / Piscataway / Seattle / Birmingham / Berlin / Essex / Cambridge / /CompanyNeural Networks / MIT Press / GPU / Example Evolved Systems / AAAI Press / Delphi / NEAT Particles / Artificial Neural Networks / Lindenmayer Systems / /CountryUnited Kingdom / / /EventMan-Made Disaster / /FacilityTrail System Fig / Computer Science University of Central Florida / The University of Birmingham / Trail System ANN Fig / /IndustryTermconcept generation tool / fixed topology networks / particle system applications / particle systems / art tools / unstable systems / evolutionary algorithm / rotator systems / real-time games / typical development tools / generic systems / energy / digital art systems / Beam systems / arbitrary random-topology networks / electricity / trail systems / to other gamerelated applications / probabilistic algorithms / recurrent networks / control systems / genetic algorithms / computing / energy effects / interactive media / search space / appropriate effect with several systems / dynamic physical systems / plane systems / /OrganizationJapan Society / MIT / Computational Intelligence / University of Birmingham / School of Computer Science / Kenneth O. Stanley School of Electrical Engineering / University of Central Florida / Orlando / /PersonMorgan Kaufman / Erin Hastings / /PositionBlind Watchmaker / whip / Warding Whip / player / enemy player / programmer / /ProgrammingLanguageFL / Occam / DC / /PublishedMediumGame Developer Magazine / Computer Graphics / Journal of Artificial Intelligence Research / Journal of Theoretical Biology / Complex Systems / /RegionCentral Florida / /Technologyevolutionary algorithm / laser / Approximate and probabilistic algorithms / neural network / artificial intelligence / animation system / simulation / Animation / recombination / /URLhttp /SocialTag |