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Computer hardware / 3D computer graphics / User interfaces / Digital puppetry / Machinima / Puppetry / Kinect / Human–computer interaction / Pattie Maes / Human–computer interaction / User interface techniques / Computing
Date: 2013-04-22 12:51:42
Computer hardware
3D computer graphics
User interfaces
Digital puppetry
Machinima
Puppetry
Kinect
Human–computer interaction
Pattie Maes
Human–computer interaction
User interface techniques
Computing

Designing Digital Puppetry Systems: Guidelines and Best Practices Seth Hunter Pattie Maes

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Source URL: fluid.media.mit.edu

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