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Computer hardware / 3D computer graphics / User interfaces / Digital puppetry / Machinima / Puppetry / Kinect / Human–computer interaction / Pattie Maes / Human–computer interaction / User interface techniques / Computing


Designing Digital Puppetry Systems: Guidelines and Best Practices Seth Hunter Pattie Maes
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Document Date: 2013-04-22 12:51:42


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City

Paris / /

Company

Designing Digital Puppetry Systems / Hasbro Corp. / /

Country

France / /

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IndustryTerm

hybrid technologies / digital puppetry systems / motion tracking systems / Example real-time puppetry systems / animation systems / real-time animation / real-time puppetry / hunters@mit.edu pattie@media.mit.edu / software designers / /

Organization

Guidelines and Best Practices Seth Hunter Pattie Maes ACM Classification Keywords MIT Media Lab MIT Media Lab / /

Person

Leigh Anne Capello / Dan Butterworth / Seth Hunter Pattie Maes / /

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Position

Author / /

Technology

Animation / Image Processing / /

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