View Document Preview and Link
Document Date: 2000-04-21 17:35:24 Open Document File Size: 1,68 MB Share Result on Facebook
City Efficient Image / Rappoport / / Company Alan Heirich Laurent Moll Compaq Computer Corporation / / / Event Reorganization / / Facility Carnegie Mellon University / When building / Stanford University / Plant Precom / University of North Carolina / / IndustryTerm hierarchical algorithm / shadow map algorithm / automated clustering algorithms / object-space rendering algorithm / shadow map hardware / real time / object-space rendering algorithms / ray tracing algorithm / software warping / soft shadow algorithms / shadow algorithm / texture mapping hardware / coherence-based sampling algorithm / graphics hardware / shadow algorithms / coherence-based raytracing algorithm / flood-fill algorithm / precomputation and display routines in hardware / layered attenuation map algorithm / interactive layered attenuation map algorithm / display phase in hardware / implemented using standard graphics hardware / / Organization MIT / University of North Carolina / Department of Computer Science / Stanford University / Carnegie Mellon University / / Person Reid Gershbein / Mark VandeWettering / Craig Kolb / Peter Shirley / Ray / Ravi Ramamoorthi / Pat Hanrahan / Max Clipping / James Davis / Tony Apodaca / Keating / R.W. Marcato / Jr. / Tom Lokovic / Chen / Bill Mark / David Zeltzer / Williams / / Position L. Carpenter / and E. Catmull / coherence−based rt / rt / Model courtesy / noise rt / head / T. Porter / and L. Carpenter / Light No Accel RT / / ProvinceOrState North Carolina / California / / PublishedMedium Computer Graphics / / SportsLeague Stanford University / / Technology shadow map algorithm / soft shadow algorithms / shadow algorithms / coherence-based raytracing algorithm / raytracing algorithm / automated clustering algorithms / layered attenuation map algorithm / object-space rendering algorithm / object-space rendering algorithms / two algorithms / coherence-based sampling algorithm / hierarchical algorithm / 300 Mhz processor / ray tracing algorithm / interactive layered attenuation map algorithm / shadow algorithm / 3D Graphics / 8-connect flood-fill algorithm / recursive 4-connect flood-fill algorithm / Animation / REYES algorithm / / SocialTag