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Computer vision / Virtual reality / 3D computer graphics / Shading / Photometric stereo / Ray tracing / Shadow mapping / Shadow / Image noise / Optics / Imaging / Computer graphics


ShadowCuts: Photometric Stereo with Shadows Manmohan Chandraker1 Sameer Agarwal2 David Kriegman1
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Document Date: 2007-05-02 03:17:08


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File Size: 1,55 MB

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City

London / /

Company

Adobe / Cambridge University Press / MIT Press / Coleman / Microsoft / using Coleman / /

/

Facility

Engineering University of Washington / Engineering University of California / University of Washington Animation Research Labs / /

IndustryTerm

photometric stereo algorithm / minimum energy solution / energy function / visibility determination algorithm / source photometric stereo algorithm / computer vision algorithms / approximate energy minimization / shadowcuts algorithm / shadow labeling algorithm / surface reconstruction algorithm / shadow removal algorithm / given energy function / normal integration algorithm / /

Organization

Adobe and Microsoft / Cambridge University / University of Washington Animation Research Labs / National Science Foundation / MIT / Washington Research Foundation / Computer Science and Engineering University / University of Washington / Seattle / University of California / San Diego / /

Person

Michael Goesele / Fredrik Kahl / Manmohan Chandraker / Sameer Agarwal / David Kriegman / Satya Mallick / /

Position

function Vp / q / Vp / general / unknown lighting / general / varying BRDFs / /

ProvinceOrState

California / Massachusetts / /

PublishedMedium

Lecture Notes in Computer Science / /

Technology

shadowcuts algorithm / shadow labeling algorithm / surface reconstruction algorithm / shadow removal algorithm / computer vision algorithms / 3-D / photometric stereo algorithm / normal integration algorithm / approximation algorithms / source photometric stereo algorithm / visibility determination algorithm / using ShadowCuts algorithm / /

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