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Date: 2001-01-11 03:47:00Graphics Blinn–Phong shading model Phong reflection model Phong shading Gouraud shading Normal Ray tracing Rendering Euclidean vector Shading Mathematics Computing | IMPROVED SHADING PERFORMANCE BY AVOIDING VECTOR NORMALIZATION Anders Hast Creative Media Lab University of Gavle, Kungsbacksvagen 47, S[removed]Gavle, Sweden. [removed]Add to Reading ListSource URL: wscg.zcu.czDownload Document from Source WebsiteFile Size: 144,06 KBShare Document on Facebook |