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Graphics / Blinn–Phong shading model / Phong reflection model / Phong shading / Gouraud shading / Normal / Ray tracing / Rendering / Euclidean vector / Shading / Mathematics / Computing


IMPROVED SHADING PERFORMANCE BY AVOIDING VECTOR NORMALIZATION Anders Hast Creative Media Lab University of Gavle, Kungsbacksvagen 47, S[removed]Gavle, Sweden. [removed]
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Document Date: 2001-01-11 03:47:00


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File Size: 144,06 KB

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Company

GE / Tony Barrera Cycore AB / /

Country

Sweden / /

Currency

pence / /

/

Facility

Computer Graphics Prentice Hall / Venus de Milo statue / Image Analysis University of Uppsala / Milo statue / IMPROVED SHADING PERFORMANCE BY AVOIDING VECTOR NORMALIZATION Anders Hast Creative Media Lab University / /

IndustryTerm

dot product / hybrid algorithm / computing / /

Organization

Image Analysis University of Uppsala / IMPROVED SHADING PERFORMANCE BY AVOIDING VECTOR NORMALIZATION Anders Hast Creative Media Lab University / Sweden Ewert Bengtsson Centre / /

Person

D. M. Weimer / Phong Shading / Gouraud / Id / /

Position

Bishop / G. Bishop / model / /

Product

S-752 / Eq / Du / /

PublishedMedium

Computer Graphics / /

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