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Triangle geometry / Mesh generation / Collision detection / Triangle mesh / Triangle / Bounding volume / Geometry / 3D computer graphics / Triangulation


Fast Collision Detection for Deformable Models using Representative-Triangles Sean Curtis1 Rasmus Tamstorf2 1
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Document Date: 2009-11-04 12:12:09


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File Size: 2,72 MB

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Redwood City / /

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Walt Disney / Computing Machinery Inc. / Element BV / Intel / Princess Flamenco BV / ACM Inc. / /

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USD / /

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Facility

Dinesh Manocha1 University of North Carolina / Chapel Hill / store BVs / /

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IndustryTerm

real time collision detection / present algorithms / collision detection algorithms / simpler assignment algorithm / lighter assignment algorithm / collision detection algorithm / greedy algorithm / update algorithms / basic culling algorithm / prior acceleration algorithms / simulation systems / linear-time refitting algorithms / /

NaturalFeature

Chapel Hill / /

OperatingSystem

Windows XP / /

Organization

National Science Foundation / University of North Carolina / U.S. Securities and Exchange Commission / Association for Computing Machinery / /

Person

Vert / Morgan Kaufmann / Triangle Pairs / /

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Position

flamenco dancer / author / representative / Candidate / /

Product

BVs / AABBs / /

ProgrammingLanguage

BASIC / C++ / /

ProvinceOrState

North Carolina / California / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

Technology

RAM / three algorithms / Virtual Reality / feature-based algorithms / prior acceleration algorithms / same culling algorithm / simulation system / lighter assignment algorithm / update algorithms / ADJ algorithm / BVHbased algorithms / NO-DUPL algorithm / much simpler assignment algorithm / collision detection algorithm / greedy algorithm / basic culling algorithm / last algorithm / collision detection algorithms / fracturing / second algorithm / simulation / Animation / culling algorithm / linear-time refitting algorithms / R-Triangle algorithm / four algorithms / BASIC algorithm / /

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