Back to Results
First PageMeta Content
Computing / Graphics hardware / Shader / Virtual reality / Theoretical computer science / Mandelbrot set / Fragment / Rendering / Graphics processing unit / Computer graphics / Shading / 3D computer graphics


Faster GPU Computations Using Adaptive Refinement Craig Donner Henrik Wann Jensen University of California, San Diego ∗ Figure 1: Examples of scenes from [Purcell et alrendered using our methods.
Add to Reading List

Document Date: 2004-05-20 21:31:16


Open Document

File Size: 1,15 MB

Share Result on Facebook
UPDATE