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Imaging / Rendering / Non-photorealistic rendering / Mipmap / Texture mapping / 3D modeling / Texture synthesis / OpenGL / Texture compression / 3D computer graphics / Computer graphics / Computing


Non-Photorealistic Virtual Environments∗ Allison W. Klein Wilmot Li Michael M. Kazhdan Wagner T. Corrˆea Adam Finkelstein Thomas A. Funkhouser Princeton University Abstract
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Document Date: 2008-12-18 19:02:22


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City

P. Image / J. Art / /

Company

Hewlett Packard / Adobe / Microsoft Corporation / Silicon Graphics / /

Facility

Gallery Museum Building Capture / Gallery Museum Building Number / /

IndustryTerm

paint strokes / occlusion culling algorithms / simulated media / real-time rendering / subsequent on-line sessions / software implementation / texture mapping hardware / visibility algorithm / conventional texture mapping hardware / virtual woodcut printing / longterm storage devices / image processing tools / interactive modeling tool / camera calibration algorithm / illumination algorithms / interactive modeling tools / image processing filter / ancient historical site / texture memory management / paint / texture mipmapping hardware / real estate agent / texture hole-filling algorithm / pre-processing / electronic commerce / conventional mip-mapping hardware / /

Movie

Chagall / /

MusicGroup

D. H. / /

OperatingSystem

Irix / Microsoft Windows / /

Organization

National Science Foundation / UC Berkeley / Princeton University / /

Person

Thomas A. Funkhouser / Adam Finkelstein / Michael M. Kazhdan Wagner / Seuss / Adam Finkelstein Thomas / Pixel / G. Plenoptic / John Hughes / Lee Markosian / Allison W. Klein Wilmot Li Michael / /

Position

scene designer / artist / Teller / architect / Bishop / chair / representative / non-photorealistic lighting model for automatic technical illustration / /

Product

Microsoft Corporation Portable Audio Device / /

ProgrammingLanguage

C++ / /

PublishedMedium

Computer Graphics / /

Technology

texture hole-filling algorithm / laser / Machine Vision / visibility algorithm / rendering algorithm / paging / camera calibration algorithm / occlusion culling algorithms / graphics accelerator / simulation / animation / image processing / illumination algorithms / /

URL

www.hp.com/mhm/WhitePapers/PEXtureMapping/PEXtureMapping.html / http /

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