![Software / Video game development / Virtual reality / Collision detection / Potentially visible set / Z-buffering / Ming C. Lin / Rasterisation / Pruning / 3D computer graphics / Computer graphics / Computing Software / Video game development / Virtual reality / Collision detection / Potentially visible set / Z-buffering / Ming C. Lin / Rasterisation / Pruning / 3D computer graphics / Computer graphics / Computing](https://www.pdfsearch.io/img/28dcb355baeada028b776120f448ddab.jpg) Date: 2004-01-22 22:34:09Software Video game development Virtual reality Collision detection Potentially visible set Z-buffering Ming C. Lin Rasterisation Pruning 3D computer graphics Computer graphics Computing | | Graphics HardwareM. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics Hardware Naga K. Govindaraju, StephanAdd to Reading ListSource URL: gamma.cs.unc.eduDownload Document from Source Website File Size: 2,22 MBShare Document on Facebook
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