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Document Date: 2004-01-22 22:34:09 Open Document File Size: 2,22 MB Share Result on Facebook
Company Dell / GPU / Intel Corporation / HP / NVIDIA / Stanford Computer Graphics Laboratory / / Facility University of North Carolina / Avoid Stalls / / / IndustryTerm walkthrough applications / large environment using graphics hardware / solids using rasterizing graphics hardware / earlier algorithms / earlier systems / linear time twopass rendering algorithm / collision detection algorithms / penetration depth computation using rasterization hardware / linear-time algorithm / computation algorithm / sweep-and-prune algorithm / rasterization hardware / commodity graphics hardware / image-based collision detection algorithm / interference detection algorithms / real-time simulation / incremental algorithm / hierarchical algorithms / overall collision detection algorithm / possible solution / collision detection algorithm / graphics processors / graphics hardware / public-domain systems / sub-object level algorithms / 3D graphics systems / object level pruning algorithm / visibility pruning algorithm / diverse applications / improved geometric query algorithms / overall algorithm / co-processor / generalpurpose algorithms / using graphics hardware / / Organization National Science Foundation / University of North Carolina / Dinesh Manocha Department of Computer Science / Department of Computer Science / Stanford / Eurographics Association / / Person Ming C. Lin / David Kirk / Avneesh Sud / Stephen Ehmann / Steven Molnar / Stephane Redon / Dinesh Manocha / Turk / Paul Keller / / Product AABBs / / ProvinceOrState North Carolina / Ontario / / PublishedMedium Computer Graphics / / Technology PCS-based algorithm / Our algorithm / earlier algorithms / overall algorithm / graphics processors / Virtual Reality / improved geometric query algorithms / linear time twopass rendering algorithm / sub-object level algorithms / two-pass rendering algorithm / object level pruning algorithm / sweep-and-prune algorithm / image-based collision detection algorithm / pruning algorithms / two-stage algorithm / interference detection algorithms / Pruning Algorithm / collision detection algorithm / visibility pruning algorithm / 3D graphics / generalpurpose algorithms / overall collision detection algorithm / simulation / animation / linear-time algorithm / Earlier collision detection algorithms / incremental algorithm / linear time two-pass rendering algorithm / PCS computation algorithm / / URL http / SocialTag