<--- Back to Details
First PageDocument Content
Reflection mapping / Vertex / Bump mapping / Rendering / Displacement mapping / Spatial anti-aliasing / Shader / Mipmap / Rasterisation / Computer graphics / Texture mapping / 3D computer graphics
Date: 2001-06-26 13:47:49
Reflection mapping
Vertex
Bump mapping
Rendering
Displacement mapping
Spatial anti-aliasing
Shader
Mipmap
Rasterisation
Computer graphics
Texture mapping
3D computer graphics

Teaching Texture Mapping Visually Rosalee Wolfe DePaul University Visually demonstrating the behavior of texture

Add to Reading List

Source URL: www.siggraph.org

Download Document from Source Website

File Size: 1,09 MB

Share Document on Facebook

Similar Documents

INTERACTIVE GPU-BASED COLLISION DETECTION Joachim Georgii Jens Krüger  Rüdiger Westermann

INTERACTIVE GPU-BASED COLLISION DETECTION Joachim Georgii Jens Krüger Rüdiger Westermann

DocID: 1r0Cl - View Document

A COMPARATIVE STUDY OF STAFF REMOVAL ALGORITHMS, IEEE TPAMI, VOL. 30, NO. 5, MAYA Comparative Study of Staff Removal Algorithms Christoph Dalitz, Michael Droettboom, Bastian Pranzas, and Ichiro Fujinaga

A COMPARATIVE STUDY OF STAFF REMOVAL ALGORITHMS, IEEE TPAMI, VOL. 30, NO. 5, MAYA Comparative Study of Staff Removal Algorithms Christoph Dalitz, Michael Droettboom, Bastian Pranzas, and Ichiro Fujinaga

DocID: 1qYkF - View Document

CS171 Recitation 2 Wireframe Renderer Julian Panetta Sunday, January 24, 2010

CS171 Recitation 2 Wireframe Renderer Julian Panetta Sunday, January 24, 2010

DocID: 1qX5O - View Document

Diplomarbeit  Efficient Compression and Rendering in a Client-Server setting Fabian Giesen Mai 2008

Diplomarbeit Efficient Compression and Rendering in a Client-Server setting Fabian Giesen Mai 2008

DocID: 1qFem - View Document

R OpenGL ES Common Profile Specification VersionFull Specification)

R OpenGL ES Common Profile Specification VersionFull Specification)

DocID: 1qyUR - View Document