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Texture filtering / 3D computer graphics / Mipmap / Image processing / Texture mapping / Rendering / OpenGL / Segmentation / Anisotropic filtering / Computer graphics / Computing / Software
Date: 2004-01-09 02:35:24
Texture filtering
3D computer graphics
Mipmap
Image processing
Texture mapping
Rendering
OpenGL
Segmentation
Anisotropic filtering
Computer graphics
Computing
Software

To appear in CVPRMulti-Resolution Real-Time Stereo on Commodity Graphics Hardware Ruigang Yang and Marc Pollefeys∗ Department of Computer Science University of North Carolina at Chapel Hill

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