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Shading / Computer graphics / Image processing / DirectX / 3D rendering / Shader / Shadow mapping / Multisample anti-aliasing / Texture mapping / High-Level Shading Language / Vertex / Rendering


Technical Report Snow Accumulation Abstract Games these days are requiring more and more art time. Schedules are blowing out, an game developers are struggling to meet tight schedules. Any method that can produce good
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Document Date: 2008-04-18 21:33:37


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