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EUROGRAPHICS ’99 / P. Brunet and R. Scopigno (Guest Editors) Volume[removed]), Number 3 Interactive Mechanical Design Variation for Haptics and
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Document Date: 1999-11-22 15:21:29


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File Size: 1,55 MB

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City

Boca Raton / New York / Oxford / New Orleans / Salt Lake City / Interactive Physically / Malden / Chicago / /

Company

Gould / Cambridge University Press / MIT Press / Haptic Rendering Systems / McGraw-Hill / SIAM Journal / Spatial Mechanical Systems / Deneb Robotics Inc. / John Wiley & Sons / /

Country

Austria / United States / United Kingdom / /

Currency

CAD / /

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Facility

CAD Donald D. Nelson Elaine Cohen University of Utah Computer Science Dept. / University of Utah / Bar Mechanism / Prentice Hall / /

IndustryTerm

open and closed loop systems / optimization algorithm / iterative algorithm / closed loop systems / software constraint object1 / strain energy qTf / virtual prototyping applications / inverse kinematics solutions / mechanical systems / loop manipulation solution / planar systems / optimization solutions / kinematic systems / large systems / haptics device / body inverse kinematics solution / form solution / strain energy / enough processors / control applications / optimization search space / geometric satisfaction solution / geometric constraint systems / /

Movie

CAD / /

Organization

Cambridge University / National Science Foundation / Center for Computer Graphics and Scientific Visualization / MIT / Graph / University of Utah / Design Variation SPH SPH UNIV UNIV SPH UNIV / Haptics and CAD Donald D. Nelson Elaine Cohen University of Utah Computer Science Dept. / Eurographics Association / /

Person

Wc / Ai / Rm / Donald D. Nelson / Ali Nahvi / David Johnson / Vidyasagar / /

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Position

Walker / General / designer / Forward Dynamics Manipulation Forward / representative / Acknowledgments The author / /

ProgrammingLanguage

FL / C / /

ProvinceOrState

New York / Connecticut / Utah / Florida / Massachusetts / /

PublishedMedium

Computer Graphics / /

Technology

Alpha / Virtual Reality / Globally Convergent Augmented Lagrangian Algorithm / second processor / Image Processing / optimization algorithm / 2 processor / 3D Graphics / iterative algorithm / simulation / animation / CAD / /

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http /

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