Date: 2010-08-02 12:40:55Computing Graphics Rasterisation Shader Shadow mapping Rendering Z-buffering Multiple Render Targets Shading Imaging Deferred shading | | 1 This talk is structured as a semi-chronological walk through the development of some common rendering pipelines, with particular emphasis placed on the problems that motivated the development of different algorithms.Add to Reading ListSource URL: bps10.idav.ucdavis.eduDownload Document from Source Website File Size: 2,99 MBShare Document on Facebook
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