<--- Back to Details
First PageDocument Content
Video game culture / Game studies / Edward Castronova / Virtual world / Ian Bogost / Neverwinter Nights / Video game / Arden: The World of Shakespeare
Date: 2016-04-09 17:56:05
Video game culture
Game studies
Edward Castronova
Virtual world
Ian Bogost
Neverwinter Nights
Video game
Arden: The World of Shakespeare

The Play’s the Thing: The Arden “Failure” and the Future of the Educational Games Movement Elizabeth Losh, University of California, Irvine 1. INTRODUCTION On October 2, 2007, The Chronicle of Higher Education repo

Add to Reading List

Source URL: meaningfulplay.msu.edu

Download Document from Source Website

File Size: 67,60 KB

Share Document on Facebook

Similar Documents

Worldwide Asset eXchange (WAX)  Global Decentralized Marketplace for Video Game Virtual Assets White Paper Version 1.9

Worldwide Asset eXchange (WAX) Global Decentralized Marketplace for Video Game Virtual Assets White Paper Version 1.9

DocID: 1xUki - View Document

How Does Enjin Coin Work? A simple, step-by-step explanation of Enjin Coin (ENJ) utilisation in video games. Acquisition Game developers acquire

How Does Enjin Coin Work? A simple, step-by-step explanation of Enjin Coin (ENJ) utilisation in video games. Acquisition Game developers acquire

DocID: 1xTSH - View Document

Child’s Play Charity is opening up applications for phase two of our shelter program. The application is for a Child’s Play game case which is a self-contained portable unit that holds a TV and a video game console.

Child’s Play Charity is opening up applications for phase two of our shelter program. The application is for a Child’s Play game case which is a self-contained portable unit that holds a TV and a video game console.

DocID: 1xTR0 - View Document

General Video Game for 2 Players: Framework and Competition Raluca D. Gaina Diego P´erez-Li´ebana

General Video Game for 2 Players: Framework and Competition Raluca D. Gaina Diego P´erez-Li´ebana

DocID: 1vmNU - View Document

COMMUNIQUÉ DE PRESSE Paris, le 23 mars 2018 « GAME IN PROGRESS » Voyage au cœur de la création avec les talents qui font le jeu vidéo Le SELL (Syndicat des Éditeurs de Logiciels de Loisirs) présente aujourd’hui

COMMUNIQUÉ DE PRESSE Paris, le 23 mars 2018 « GAME IN PROGRESS » Voyage au cœur de la création avec les talents qui font le jeu vidéo Le SELL (Syndicat des Éditeurs de Logiciels de Loisirs) présente aujourd’hui

DocID: 1viGq - View Document