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Application software / Windows games / First-person shooters / Video game development / Unreal / Game engine / Massively multiplayer online game / VBS1 / Unreal Engine 3 / Software / Virtual reality / Digital media


Appears in Proceedings of the 2008 IEEE Aerospace Conference, Big Sky, Montana. Evaluating Game Technologies for Training Dan Fu, Randy Jensen Stottler Henke Associates, Inc. 951 Mariners Island Blvd., Suite 360
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Document Date: 2008-01-17 18:43:36


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File Size: 555,21 KB

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City

Baghdad / Friesen / Woodbridge / Arlington / Rochester / Sky / Scenario / Understanding Demonstration / San Mateo / Chelmsford / /

Company

Cubic Defense Systems / Asymmetric Warfare-Virtual Training Technology / Galactic Village Games LLC / Randy Jensen Stottler Henke Associates Inc. / Wilson / Stottler Henke Associates Inc. / Virtual Battlespace Systems / Action Review Systems / Elizabeth Hinkelman Galactic Village Games Inc. / REVIEW OF TECHNOLOGIES / BigWorld / TechSmith / Gran Turismo / Torque Game Builder / Westport / Microsoft / /

Country

Macedonia / Australia / United States / /

Currency

USD / pence / /

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Facility

Stanford University / US Army Research Institute / Army Research Institute / Unreal Engine Multiplayer Gamebryo Machinimation VBS1 Olive MMO BigWorld Post Production Camtasia Studio / Camtasia Studio / TechSmith’s Camtasia Studio / University of Chicago / Quake III Arena / Cornell University / /

IndustryTerm

synchronized communications / platform technologies / graphics authoring tools / internet infrastructure / later hardware / videogame technologies / technology context / media formats / game engine technology / pre-existing software / language processing technology / multiplayer online role playing games / potential technology platforms / client-server Internet support / computer processing / immersive training systems / console devices / Online Interactive Virtual Environment / Software transformation steps / technology platforms / game technologies / visualization tool / technology solutions / domains involving communications / online manuals / software programming / early technology / voice Web infrastructure products / export mechanisms in tools / given technology / technology choices / graphics tools / art asset tools / technology review / post-production applications / runtime performance tools / given game technology / videogame technology / games per server / Open source applications / simulation technology / media player hardware / exotic technology features / multiplayer online games / review tools / tool software runs / symbolic systems / machinima software package / voice over IP / /

Movie

Pac-Man / Metal Gear Solid / Half-Life 2 / /

OperatingSystem

Microsoft Windows / Mac OS X / /

Organization

Army / Cornell University / Army Research Institute / Australian Defense Force / America’s Army / US Army Research Institute for the Behavioral & Social Sciences / United States Marine Corps / the University of Chicago / Stanford University / Department of Defense / Clemson University / US military / /

Person

Paul Ekman / Don Lampton / Christin L. Upshaw / Eduardo Salas / Michael A. Rosen / Dan Fu / de Camp / Mayo / /

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Position

manager for the suite / materials editor / single single player / group manager / action analysis Aide / player / author / VP of Development / Unreal Editor / representative / editor / model editor / editor / principal investigator / project manager / regular player / Priest / single author / human player / Singer / single player / mission editor / and functional vehicles and equipment / /

Product

SnagIt software / avatar / RPG / Camtasia Studio 2 / SnagIt / /

ProgrammingLanguage

Python / /

ProvinceOrState

Montana / W.V. / California / Massachusetts / /

PublishedMedium

IEEE Spectrum / /

SportsEvent

Single Player Games / /

SportsLeague

Stanford University / /

Technology

3-D / API / given game technology / language processing technology / given technology / platform technologies / videogame technologies / Evaluating Game Technologies / peer-to-peer / screen capture / simulation system / simulation technology / load balancing / artificial intelligence / 3-D videogame technology / 3 game engine technology / simulation / animation / VOIP / /

URL

http /

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