First Page | Document Content | |
---|---|---|
Date: 2011-04-28 18:59:14Computer chess Game theory Mathematics Null-move heuristic Alpha-beta pruning Negascout Pruning Quiescence search Transposition table Game artificial intelligence Artificial intelligence Search algorithms | Verified Null-Move Pruning 153Add to Reading ListSource URL: www.omiddavid.comDownload Document from Source WebsiteFile Size: 59,74 KBShare Document on Facebook |
PROJECT PAI TECHNICAL WHITEPAPER SUMMARY PAI BLOCKCHAIN PROTOCOL: A DECENTRALIZED ARTIFICIAL INTELLIGENCE NETWORKDocID: 1xVWW - View Document | |
Persistent Memory for Artificial Intelligence Bill Gervasi Principal Systems Architect Santa Clara, CADocID: 1xVOm - View Document | |
Journal of Machine Learning Research, 4th International Conference on Predictive Applications and APIs Marvin - Open source artificial intelligence platform Lucas B. MiguelDocID: 1xVLb - View Document | |
Cybersecurity Powered by Artificial Intelligence and the Blockchain HEROIC.com Team February 2018DocID: 1xVHi - View Document |