<--- Back to Details
First PageDocument Content
3D computer graphics / OpenGL / Application programming interfaces / Shading / Shader / GLSL / Apple Developer Tools / Graphics pipeline / Shading language / Computer graphics / Computing / Software
Date: 2005-05-06 01:03:24
3D computer graphics
OpenGL
Application programming interfaces
Shading
Shader
GLSL
Apple Developer Tools
Graphics pipeline
Shading language
Computer graphics
Computing
Software

A Relational Debugging Engine for the Graphics Pipeline Nathaniel Duca Krzysztof Niski Jonathan Bilodeau

Add to Reading List

Source URL: www.cs.jhu.edu

Download Document from Source Website

File Size: 2,58 MB

Share Document on Facebook

Similar Documents

Beyond Programmable Shading  Scheduling the Graphics Pipeline Jonathan Ragan-Kelley, MIT CSAIL 9 August 2011

Beyond Programmable Shading Scheduling the Graphics Pipeline Jonathan Ragan-Kelley, MIT CSAIL 9 August 2011

DocID: 1uxum - View Document

Lab 3 - Fragment Shaders Support code: /course/cs123/src/labs/lab03  Demo: /course/cs123/bin/cs123_lab03_demo  Intro In Lab 2 you used a vertex shader to transform 3D shapes. But the shapes were just

Lab 3 - Fragment Shaders Support code: /course/cs123/src/labs/lab03  Demo: /course/cs123/bin/cs123_lab03_demo  Intro In Lab 2 you used a vertex shader to transform 3D shapes. But the shapes were just

DocID: 1rrGw - View Document

PDF Document

DocID: 1q6Vu - View Document

GPU-ACCELERATED JOINT 1D AND 2D BARCODE LOCALIZATION ON SMARTPHONES G´abor S¨or¨os Department of Computer Science ETH Zurich, Switzerland ABSTRACT The built-in cameras and powerful processors have turned

GPU-ACCELERATED JOINT 1D AND 2D BARCODE LOCALIZATION ON SMARTPHONES G´abor S¨or¨os Department of Computer Science ETH Zurich, Switzerland ABSTRACT The built-in cameras and powerful processors have turned

DocID: 1pHVV - View Document

Re se a rch F e at u re  Characterizing the Performance and Power Consumption of 3D Mobile Games

Re se a rch F e at u re Characterizing the Performance and Power Consumption of 3D Mobile Games

DocID: 1pDnT - View Document