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Date: 2009-10-20 08:26:36Input/output Virtual reality User interfaces Gesture recognition Graphical user interface Mouse Pointing device User interface Remote control Human–computer interaction User interface techniques Computing | Lessons Learned from an Interaction-Kiosk for Open Selection of Input Devices of a Gaming Application Andreas Lorenz Ferry PramudiantoAdd to Reading ListSource URL: mobilehci.uni-siegen.deDownload Document from Source WebsiteFile Size: 245,95 KBShare Document on Facebook |
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