Back to Results
First PageMeta Content
Input/output / Virtual reality / User interfaces / Gesture recognition / Graphical user interface / Mouse / Pointing device / User interface / Remote control / Human–computer interaction / User interface techniques / Computing


Lessons Learned from an Interaction-Kiosk for Open Selection of Input Devices of a Gaming Application Andreas Lorenz Ferry Pramudianto
Add to Reading List

Document Date: 2009-10-20 08:26:36


Open Document

File Size: 245,95 KB

Share Result on Facebook

City

Bonn / /

Company

IBM / Lehman / /

Country

Germany / /

/

IndustryTerm

input device / interaction device / keystroke input device / context using handheld devices / universal solution / telephone/digital answering / favorite device / software applications / computer applications / Web-cam / concrete device / handheld devices / particular device / chosen device / Head-tracker solutions / input devices / gesture tools / ambient services / /

Organization

Gaming Application Andreas Lorenz Ferry Pramudianto Andreas Zimmermann Fraunhofer Institute for Applied Information Technology Schloss Birlinghoven / European Commission / /

Person

Andreas Lorenz Ferry Pramudianto Andreas Zimmermann / /

/

Position

author / Wii-controller / User General / XBox-Controller / Wii-Controller / Personal Universal Controller / Xbox-controller / /

Technology

Smart phone / Information Technology / mobile phones / gesture recognition / PDA / Mobile devices / /

SocialTag