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The OpenGLĀ® Shading Language Language Version: 4.50 Document Revision: 5 30-Jan-2015 Editor: John Kessenich, LunarG Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost
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Document Date: 2015-02-02 22:02:05


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Company

Silicon Graphics Inc. / Broadcom / The Khronos Group Inc. / Sony Computer Entertainment Inc. / AMD / NVIDIA / Vertex / VMware / Qualcomm / Intel / /

Currency

AMD / /

Facility

OpenGL pipeline / /

IndustryTerm

web-site / /

Organization

Adopter / /

Person

Bruce Merry / Bill Licea-Kane / Pat Brown / Robert Simpson / Mark Young / Randi Rost / Chris Dodd / John Kessenich / Jeremy Sandmel / Jeff Bolz / Eric Werness / Daniel Rakos / Christophe Riccio / Daniel Koch / Robert Ohannessian Tom Olson / Dave Shreiner / Kevin Rogovin Ian Romanick / Piers Daniell / Greg Roth / Dave Baldwin / Jason Green / Brent Insko / Frank Chen Pierre Boudier / Brian Paul / Nick Haemel / /

Position

Constant Qualifier / Default Storage Qualifier / Editor / Invariant Qualifier / The Invariant Qualifier / The Precise Qualifier / memory qualifier / /

Product

OpenKODE / OpenSL ES / OpenWF / OpenKOGS / OpenMAX / OpenVG / /

Technology

6 2.3 Tessellation Evaluation Processor / 7 2.5 Fragment Processor / API / 7 2.4 Geometry Processor / 6 2.2 Tessellation Control Processor / /

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