Back to Results
First PageMeta Content
Application programming interfaces / OpenGL / Shading / Virtual reality / Video game development / GLSL / Shader / OpenVG / Khronos Group / Computer graphics / Computing / Software


The OpenGLĀ® Shading Language Language Version: 4.00 Document Revision: 9 24-Jul-2010
Add to Reading List

Document Date: 2014-04-12 08:19:49


Open Document

File Size: 847,85 KB

Share Result on Facebook

Company

Silicon Graphics Inc. / The Khronos Group Inc. / Sony Computer Entertainment Inc. / AMD / Nvidia / Vertex / Qualcomm / Intel / /

IndustryTerm

web-site / function matching algorithm / /

NaturalFeature

Add streams / /

Organization

Adopter / /

Person

Bruce Merry / Bill Licea-Kane / Eric Boumaour / Pat Brown / Pierre Boudier / Alex Chalfin / Ian Romanick / Robert Simpson / Mark Young / Randi Rost / Chris Dodd / John Kessenich / Jeff Boltz / Maurice Ribble / Jeremy Sandmel / Eric Werness / Daniel Koch / Dave Shreiner / Ignacio Castano / Piers Daniell / Murat Balci / Greg Roth / Dave Baldwin / Evan Hart / Brent Insko / Nick Haemel / /

Position

Editor / Invariant Qualifier / Precise Qualifier / /

Product

OpenKODE / OpenSL ES / OpenWF / OpenKOGS / OpenMAX / OpenVG / /

Technology

5 2.3 Tessellation Evaluation Processor / API / 5 2.2 Tessellation Control Processor / function matching algorithm / 6 2.5 Fragment Processor / 6 2.4 Geometry Processor / /

SocialTag