Back to Results
First PageMeta Content
OpenGL / Application programming interfaces / Shading / Video game development / Virtual reality / GLSL / Shader / Shading language / OpenVG / Computer graphics / Computing / Software


The OpenGLĀ® Shading Language Language Version: 4.40 Document Revision: 9 16-Jun-2014 Editor: John Kessenich, LunarG Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost
Add to Reading List

Document Date: 2014-06-19 16:13:35


Open Document

File Size: 858,12 KB

Share Result on Facebook

Company

Silicon Graphics Inc. / Broadcom / The Khronos Group Inc. / Sony Computer Entertainment Inc. / AMD / NVIDIA / Vertex / Qualcomm / Intel / /

Currency

AMD / /

IndustryTerm

web-site / /

Organization

Adopter / /

Person

Bruce Merry / Bill Licea-Kane / Pat Brown / Robert Simpson / Mark Young / Randi Rost / Chris Dodd / John Kessenich / Jeff Bolz / Jeremy Sandmel / Eric Werness / Christophe Riccio / Mark gl / Daniel Koch / Robert Ohannessian Tom Olson / Dave Shreiner / Kevin Rogovin Ian Romanick / Piers Daniell / Greg Roth / Dave Baldwin / Jason Green / Brent Insko / Frank Chen Pierre Boudier / Nick Haemel / /

Position

Constant Qualifier / Default Storage Qualifier / Editor / Invariant Qualifier / interface-block qualifier / The Invariant Qualifier / Precise Qualifier / /

Product

OpenKODE / OpenSL ES / OpenWF / OpenKOGS / OpenMAX / OpenVG / /

Technology

10 2.3 Tessellation Evaluation Processor / 11 2.4 Geometry Processor / 10 2.2 Tessellation Control Processor / API / Fragment Processor / /

SocialTag