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Biology / Behavior / Social loafing / Crowdsourcing / Gameplay / Framing / Online community / Foldit / Social psychology / Social information processing / Science


Comparing the Impact of ‘Emphasis Frames’ on Player Motivation and Performance in a Crowdsourcing Game Geoff Kaufman, Mary Flanagan, & Sukdith Punjasthitkul Tiltfactor Laboratory, Dartmouth College 246 Black Family V
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Document Date: 2014-10-16 14:26:02


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File Size: 486,72 KB

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City

Atlanta / Los Angeles / Detroit / Toronto / Montreal / Boston / Stockholm / /

Company

New Media Technologies / iStockphoto / NexTag / Flanagan & Sukdith Punjasthitkul Tiltfactor Laboratory / /

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Facility

Galaxy Zoo / Dartmouth College / Black Family Visual Arts Center / /

IndustryTerm

mobile media devices / massive multiplayer online role playing / online games / online platforms / online communities / Internet interest communities / media tagging game / research tool / online gaming / /

Organization

Northeastern university / Black Family Visual Arts Center / Royal Astronomical Society / Dartmouth College / /

Person

Motivation / Tyka / /

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Position

King / Archivist / Player / Dean / /

Product

iPhone / iPad / /

PublishedMedium

PloS One / The International Journal / The Modern Language Journal / Monthly Notices of the Royal Astronomical Society / Journal of Personality and Social Psychology / /

Region

New England / /

Technology

PDF / /

URL

http /

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