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Mathematics / Fractals / Noise / Special effects / Procedural texture / Perlin noise / Rendering / Continuous function / Shader / 3D computer graphics / Mathematical analysis / Computer graphics
Date: 2006-02-16 10:09:40
Mathematics
Fractals
Noise
Special effects
Procedural texture
Perlin noise
Rendering
Continuous function
Shader
3D computer graphics
Mathematical analysis
Computer graphics

A Cellular Texture Basis Function Steven Worley1

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