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Mathematics / Fractals / Noise / Special effects / Procedural texture / Perlin noise / Rendering / Continuous function / Shader / 3D computer graphics / Mathematical analysis / Computer graphics


A Cellular Texture Basis Function Steven Worley1
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Document Date: 2006-02-16 10:09:40


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File Size: 62,40 KB

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dramatic and useful surface texture algorithms / adaptable tool / basic algorithms / texture algorithms / binary search needing / /

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Greg Teegarden / Turk / Richard Payne / /

PublishedMedium

Computer Graphics / /

Technology

texture algorithms / basic algorithms / Image Processing / surface texture algorithms / Simulation / /

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