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Persuasive Game Design: A model and its definitions. Valentijn Visch Katinka van der Kooij
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Document Date: 2013-03-27 12:21:52


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File Size: 55,84 KB

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City

Cambridge / Boston / Paris / Oxford / /

Company

MIT Press / Hackett Publishing / ACM Press / /

Country

France / /

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Facility

Beacon Press / /

IndustryTerm

persuasive technology / interactive computing systems / mental healthcare / healthcare / therapy-enhancing products / behavior change support systems / /

Organization

MIT / Faculty of Industrial Design / /

Person

Ed Tan / Hester Anderiesen / Marieke Sonneveld / Richard Goossens / Morgan Kaufman / Arnold Vermeeren / Huib de Ridder / /

Position

Author / Psychologist / designer / general theoretical model for persuasive game design / persuasive game designer / player / social player / /

ProvinceOrState

Indiana / /

Technology

B. Persuasive technology / /

SocialTag