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Gaming / Gamification / Professional ethics / Foldit / Persuasive technology / Computer ethics / Human-based computation game / Ambient intelligence / Privacy / Ethics / Biology / Science


IT’S COMPLICATED: The ethics of gamified labor Abstract Marigo Raftopoulos GEElab, School of Media and Communication
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Document Date: 2015-03-30 17:53:18


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File Size: 100,35 KB

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Routledge / Tampere / J. Game / Seoul / Press Cambridge / Lyon / London / Boston / Hoboken / /

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John Wiley and Sons Inc / Harvard Business School Press / ACM Press / Intel / /

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United States / Brazil / Australia / Finland / South Korea / /

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University of Washington / Communication RMIT University / /

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software design / persuasive technology / online games / technology design / Questionable persuasive technologies / persuasion tool / persuasive technologies / pervasive technologies / improved systems / /

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University of Washington / Harvard University / Harvard / National Academy of Sciences / IEEE Computer Society / Media and Communication RMIT University Melbourne / School of Media / Association for Computing Machinery / /

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Tyka / Steffen P. Walz / /

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Author / /

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New Jersey / Maryland / New York / Massachusetts / /

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Proceedings of the National Academy of Sciences / IEEE Intelligent Systems / Communications of the ACM / /

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pervasive technologies / Information Technology / P2P / Questionable persuasive technologies / /

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