San Francisco / Minneapolis / Boston / New York / Taskville / SBC / Berlin / Tampere / Vancouver / Cambridge / London / Chicago / /
Company
Penguin Press / Green Goose Inc. / MIT Press / Seriosity Inc. / The times / Bunchball Inc. / Gamify Inc. / Deterding / Harvard University Press / Persuasive Technology / MacMillan / Akoha Inc. / /
Country
Italy / Brazil / Finland / / /
Event
Reorganization / /
Facility
University of Chicago Press / University of Minnesota Press / Arizona State University Herberge Institute / Persuasion Enric Llagostera IT University / /
IndustryTerm
technology persuasion / last / generic solutions / media scenario / technology characteristics / persuasive tool / technology concept / online discussions / offer consulting services / media consumption / technology tool / everyday applications / advocate gamification systems / important tool / surveillance persuasive tools / gamification systems / present gamification systems / software systems / technology tools / persuasive tools / game-like reward systems / persuasive technologies tools / reward systems / content portal / online technologies / merchandise products / Online Games / media convergence / gamification services / persuasive systems / persuasive technologies / surveillance tools / online community / /
Organization
Harvard University / MIT / Arizona State University Herberge Institute for Design and the Arts / University of Chicago Press / Advocates of Gamification Rhetorics As / US Federal Reserve / University of Copenhagen / Full Papers On Gamification and Persuasion Enric Llagostera IT University / University of Minnesota Press / /
Person
Gabe Zichermann / Jesse Schell / Morgan Kaufmann / /
Position
The user-player / user-player / player / advocate / lonely player / Author / worker-player / model of data privacy / general media consumption / athlete / /