MIT Press / Gameful Systems / MA. Beacon Press / ACM Press / Technologieforschung mbH / Wyeth / /
Country
Germany / France / United Kingdom / / /
Facility
College Park / Research Centre / p.barden@eecs.qmul.ac.uk Paul Curzon Queen Mary University of London London / Derek Hansen Brigham Young University / Future Directions Anne Bowser Jenny Preece Abstract University of Maryland University of Maryland / Pollie Barden Peter McOwan Abstract Queen Mary University Queen Mary University of London / J. Galaxy Zoo / /
IndustryTerm
citizen science applications / digital technology usage / performance management / digital technology / technology classes / Personal computing / natural resources management / projects using games as tools / meaningful tools / communications technology / technology enthusiasts / Internet connectedness / non-medical digital technology / Internet use / computer vision algorithm / game-like tool / social networks / online gaming badges / /
Organization
Information Society / University of Maryland University / Research Centre Europe / National Science Foundation / MIT / Population Division / Department of Economic and Social Affairs / GoodGym Gameplay GoodGym / Brigham Young University / United Nations / RCUK Doctoral Training Centre / Joseph Rowntree Foundation / Research Centre Europe Xe / p.barden@eecs.qmul.ac.uk Paul Curzon Queen Mary University of London London / University of London / /
Person
Anne Bowser Jenny Preece / Stefania Castellani / Ben Hanrahan Xe / Selwyn / Derek Hansen Brigham / / /
Position
game designer / various coach and runner / scientist / General / runner /coach / Author / runner / coach / Representative / /
Product
Biotracker / a gamified citizen science data collection platform / GoodGym / Biotracker / /
ProgrammingLanguage
php / /
PublishedMedium
Education Review / Communications of the ACM / the Information Society / /
SportsEvent
UK pmco@eecs.qmul.ac.uk Games / /
Technology
computer vision algorithm / information technology / mobile phones / communications technology / non-medical digital technology / smartphones / digital technologies / /