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Imaging / Bounding volume / Rendering / Non-uniform rational B-spline / 3D modeling / Ray tracing / Polygon / Texture mapping / Scanline rendering / 3D computer graphics / Computer graphics / Optics


Ray Tracing Spline Surfaces With Motion Blur John W. Peterson September 10, 1998 Abstract An algorithm for ray tracing B-spline surfaces is described. It is based on preprocessing the surface with adaptive subdivision t
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Document Date: 2003-04-12 22:29:23


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City

Oslo / /

Facility

University of Utah / /

IndustryTerm

pre-processing step / traversal algorithm / implementation in hardware / numerical algorithms / search space / /

Organization

University of Utah / Salt Lake City / Department of Computer Science / /

Person

John W. Peterson / /

Position

geometry and object modeling General / Carpenter / /

ProvinceOrState

Utah / /

PublishedMedium

Computer Graphics / /

Technology

traversal algorithm / Carpenter algorithm / Oslo algorithm / 1998 Abstract An algorithm / raster graphics / numerical algorithms / /

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