Pose to pose animation

Results: 7



#Item
1Computer animation / 3D computer graphics / Inverse functions / Skeletal animation / Pose to pose animation / Solid-state drive / Deformation / Interpolation / Sine

A Powell Optimization Approach for Example-Based Skinning in a Production Animation Environment Xiao Xian ∗ Nanyang Technological University Seah Hock Soon Nanyang Technological University

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Source URL: scribblethink.org

Language: English - Date: 2008-03-24 23:35:12
2Robot control / Computer animation / Computer vision / Probability distributions / Exponentials / Exponential family / Kalman filter / Pose / Normal distribution / Variational Bayesian methods / Motion capture / Mixture model

1 Event-based, 6-DOF Camera Tracking for High-Speed Applications Abstract—In contrast to standard cameras, which produce frames at a fixed rate, event cameras respond asynchronously to pixel-level brightness changes,

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Source URL: rpg.ifi.uzh.ch

Language: English - Date: 2016-07-15 03:40:35
3Computer vision / Computer animation / Pose to pose animation / Anime / Pose / Model / 12 basic principles of animation / Visual arts / Vision / Film

Entertainment X “Pose to Pose & Straight Ahead Animation” by Eric Larson PDF produced by www.animationmeat.com 1

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Source URL: www.animationmeat.com

Language: English - Date: 2009-04-25 19:11:42
43D graphics software / Animation software / Charm++ / Parallel programming / Computer vision / Robot control / Poser / Pose / Objective-C / Graphics software / Computing / Software engineering

Parallel Programming Laboratory University of Illinois at Urbana-Champaign Pose Reference Manual Pose software and this manual are entirely the fault of Terry L. Wilmarth. Credit for Charm++ is due to the

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Source URL: charm.cs.illinois.edu

Language: English - Date: 2015-03-27 19:43:07
5Portable software / Animation software / 3D graphics software / Computer vision / Pose / Robot control

Animation WORKS 5.1. Objects must be 3D only. Hybrid objects allows a movie to be broken up into smaller are permitted, but only if they are within a 3D

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Source URL: d3ob7bbij4qj54.cloudfront.net

Language: English - Date: 2013-04-01 22:01:45
6Computational physics / 3D computer graphics / Inverse kinematics / Procedural animation / Animation / Computer animation / Traditional animation / Pose / Degrees of freedom / Physics / Virtual reality / Robot kinematics

Real-time Motion Retargeting to Highly Varied User-Created Morphologies Chris Hecker∗ Bernd Raabe† Ryan W. Enslow† John DeWeese† Maxis/Electronic Arts Jordan Maynard‡

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Source URL: www.chrishecker.com

Language: English - Date: 2008-05-12 23:47:54
7Deformation / Solid mechanics / Interpolation / Computer animation / Computer graphics / Computer facial animation / Pose Space Deformation / Plasticity / Radial basis function / Mechanics / Physics / Materials science

Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation J. P. Lewis∗, Matt Cordner, Nickson Fong Centropolis Abstract

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Source URL: scribblethink.org

Language: English - Date: 2008-03-24 23:35:12
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