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Georgios N. Yannakakis / Linux games / Dynamic game difficulty balancing / Mathematical optimization / Mobile games / Video games with variable translation control / Genetic programming / Pokémon Colosseum / Procedural generation / Digital media / Application software / Software


Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution Noor Shaker1 , Georgios N. Yannakakis1 , Julian Togelius1 , Miguel Nicolau2 , and Michael O’Neill2 1 Center of Computer Game Research, IT
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Document Date: 2013-08-26 11:58:54


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File Size: 611,72 KB

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Company

Super Mario Bros / IEEE Press / McDermott / Persson’s Infinite Mario Bros / AAAI Press / /

Country

United States / /

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Facility

IT University of Copenhagen / University College Dublin / /

IndustryTerm

content using exhaustive search / mixed-initiative level design tool / online generation / evolutionary algorithm / possible solutions / online evaluation / realistic online adaptation / search space / search algorithm / /

Organization

Congress / Danish Research Agency / Ministry of Science / Technology and Innovation / Center of Computer Game Research / United Nations / University College Dublin / Artificial Copyright Intelligence / Association for the Advancement / Computational Intelligence / University of Copenhagen / Copenhagen / /

Person

Ryan / Sergio Lopez / Neill / /

Position

Optimizing Player / designer / online content generation tackle / player / particular player / /

PublishedMedium

IEEE Transactions on Evolutionary Computation / /

Technology

A* search algorithm / artificial intelligence / evolutionary algorithm / java / machine learning / /

URL

www.aaai.org / www.marioai.org / /

SocialTag