![OpenGL / Shading / Video game development / Shader / 3D graphics software / GLSL / Shading language / Procedural texture / Vertex / Software / Computer graphics / 3D computer graphics OpenGL / Shading / Video game development / Shader / 3D graphics software / GLSL / Shading language / Procedural texture / Vertex / Software / Computer graphics / 3D computer graphics](https://www.pdfsearch.io/img/a7d110f5cce018bda815fe38204155be.jpg)
| Document Date: 2006-04-19 10:16:05 Open Document File Size: 1,29 MBShare Result on Facebook
City Boston / San Francisco / / Company NVIDIA / VERTEX / / Facility Studio Max / Building A Marble Pattern Using Fractal Noise An / / Organization GLSL Shaders David Cornette Computer Science Department Faculty / / Person Bruce MacLeod / David Cornette / / / Position artist / Advisor / programmer / / ProgrammingLanguage Java / / Technology Java / API / /
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