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Global illumination algorithms / 3D computer graphics / Computer graphics / Optics / Geometrical optics / Virtual reality / Rendering / Radiosity / Ray tracing / Global illumination / Path tracing / Diffuse reflection
Date: 2007-08-03 10:13:58
Global illumination algorithms
3D computer graphics
Computer graphics
Optics
Geometrical optics
Virtual reality
Rendering
Radiosity
Ray tracing
Global illumination
Path tracing
Diffuse reflection

Invited presentation 4th EG Workshop on Rendering, Paris, June 1993, pRealism in Real Time? Frederik W. Jansen, Delft University of Technology* Alan Chalmers, University of Bristol** Abstract

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Source URL: www.cg.its.tudelft.nl

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