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OpenGL / Shading / GLSL / Shader / Shading language / Cg / Vertex / Fragment / Projective texture mapping / Computer graphics / Computing / 3D computer graphics
Date: 2006-12-05 10:03:18
OpenGL
Shading
GLSL
Shader
Shading language
Cg
Vertex
Fragment
Projective texture mapping
Computer graphics
Computing
3D computer graphics

Fondamenti di Grafica Tridimensionale Paolo Cignoni http://vcg.isti.cnr.it/~cignoni

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