<--- Back to Details
First PageDocument Content
OpenGL / Shading / GLSL / Shader / Shading language / Cg / Vertex / Fragment / Projective texture mapping / Computer graphics / Computing / 3D computer graphics
Date: 2005-12-01 05:00:32
OpenGL
Shading
GLSL
Shader
Shading language
Cg
Vertex
Fragment
Projective texture mapping
Computer graphics
Computing
3D computer graphics

Fondamenti di Grafica Tridimensionale Paolo Cignoni http://vcg.isti.cnr.it/~cignoni

Add to Reading List

Source URL: vcg.isti.cnr.it

Download Document from Source Website

File Size: 316,79 KB

Share Document on Facebook

Similar Documents

Fondamenti di Grafica Tridimensionale Paolo Cignoni  http://vcg.isti.cnr.it/~cignoni

Fondamenti di Grafica Tridimensionale Paolo Cignoni http://vcg.isti.cnr.it/~cignoni

DocID: 18lyO - View Document

Fondamenti di Grafica Tridimensionale Paolo Cignoni  http://vcg.isti.cnr.it/~cignoni

Fondamenti di Grafica Tridimensionale Paolo Cignoni http://vcg.isti.cnr.it/~cignoni

DocID: 17YHy - View Document

New Algorithms for Modeling and Rendering Architecture from Photographs by Georgi Dobrinov Borshukov B.S. (University of RochesterA dissertation submitted in partial satisfaction of the

New Algorithms for Modeling and Rendering Architecture from Photographs by Georgi Dobrinov Borshukov B.S. (University of RochesterA dissertation submitted in partial satisfaction of the

DocID: 17N08 - View Document

Efficient Image Generation for Multiprojector and Multisurface Displays Ramesh Raskar, Matt Cutts, Greg Welch, Wolfgang Stüerzlinger Department of Computer Science, University of North Carolina at Chapel Hill, Chapel Hi

Efficient Image Generation for Multiprojector and Multisurface Displays Ramesh Raskar, Matt Cutts, Greg Welch, Wolfgang Stüerzlinger Department of Computer Science, University of North Carolina at Chapel Hill, Chapel Hi

DocID: WiZc - View Document