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Rendering / 3D modeling / Catmull–Clark subdivision surface / Tessellation / Computer representation of surfaces / Subdivision surface / Vision / Visual arts / 3D computer graphics / Optics / Reyes rendering
Date: 2015-02-11 07:18:42
Rendering
3D modeling
Catmull–Clark subdivision surface
Tessellation
Computer representation of surfaces
Subdivision surface
Vision
Visual arts
3D computer graphics
Optics
Reyes rendering

Memory-efficient Adaptive Subdivision for Software Rendering on the GPU Marshall Plan Scholarship End Report Thomas Weber Vienna University of Technology April 30, 2014

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