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Rendering / 3D modeling / Catmull–Clark subdivision surface / Tessellation / Computer representation of surfaces / Subdivision surface / Vision / Visual arts / 3D computer graphics / Optics / Reyes rendering


Memory-efficient Adaptive Subdivision for Software Rendering on the GPU Marshall Plan Scholarship End Report Thomas Weber Vienna University of Technology April 30, 2014
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Document Date: 2015-02-11 07:18:42


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Company

GPU / Di / /

Currency

pence / /

Event

Diplomatic Relations / /

Facility

GPU Marshall Plan Scholarship End Report Thomas Weber Vienna University of Technology April / University of California / Vienna University of Technology / Reyes pipeline / /

IndustryTerm

partial breadth-first search traversal scheme / real time / real-time graphics applications / split products / patch processing / subdivision algorithm / rendering algorithms / graphics hardware / fragment processing / /

Organization

Department of Electrical and Computer Engineering / Austrian Marshall Plan Foundation / University of California / Davis / Vienna University of Technology / /

Person

John Owens / /

Position

Fisher / professor / Marshall / advocate a scheduling strategy / /

ProvinceOrState

California / /

Technology

subdivision algorithm / flow control / /

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